Mastering Intro

Mastering is the last creative step before a song reaches listeners. It makes a finished mix sound polished, consistent and ready for every speaker and platform. It's also the most misunderstood step in music production.

What Mastering Is (and Isn't)

Mastering is the process of preparing a final mix for release. A mastering engineer works on the whole stereo mix (one file), not on individual tracks.

What mastering does

What mastering doesn't do

Note

A useful rule: if a problem in the master would need more than about 3 dB of EQ to fix, it's probably a mix problem. Fix it in the mix, where you can change just the one instrument causing it.

Preparing a Mix for Mastering

Whether you master yourself or hire someone, prepare the mix file properly. This gives mastering room to work.

Mix delivery checklist

Headroom Peaks around -6 dBFS (anywhere from -3 to -6 is common) Master bus No limiter, no loudness maximizer (gentle mix-bus compression you mixed into is OK; tell the engineer) Format WAV (or AIFF), 24-bit or 32-bit float Sample rate The same rate as your session (e.g. 44.1 or 48 kHz). Don't convert. Length Include the full tail of reverb and delays; leave silence at the start and end Fades Leave fade-outs to the mastering stage if possible Name Artist - Song Title - Mix v3 - 48k 24bit.wav

Headroom is the space between your loudest peak and 0 dBFS. A mix that already hits a limiter gives the mastering engineer nothing to work with: the dynamics are gone and can't be brought back.

Don't send an MP3

MP3 and AAC throw away audio data. Mastering a lossy file locks in those losses. Always deliver lossless files (WAV or AIFF) to mastering.

Mix notes to include

Master It Yourself or Hire an Engineer?

Master it yourselfHire a mastering engineer
CostFree or budget (plugins you already own)A fee per song; prices vary widely
EarsYour ears, which have heard the song hundreds of timesFresh, trained ears that hear it for the first time
RoomYour home studio, which may hide bass problemsAn acoustically treated room with accurate monitors
LearningYou learn a lot about your mixesYou learn from comparing their master to your mix
Best forDemos, beats, frequent single releases, learningImportant releases, albums, vinyl, label work

Automated mastering services and AI assistants (such as the assistant in iZotope Ozone or online services) can give a quick result. Treat them as a starting point, not the final word. Compare them against your references at matched loudness.

Producer tip

If you master your own songs, take a break first. Wait at least a day after finishing the mix, so you hear it more like a listener. Even better, master in a fresh session, not inside your mix project.

Critical Listening

Mastering is mostly listening. Critical listening means listening on purpose for specific things, not just enjoying the music. Ask these questions one at a time:

  1. Tonal balance: is it too bright, dark, boomy or thin compared with your reference?
  2. Low end: are the kick and bass clear and controlled? Is there rumble below 30 Hz?
  3. Dynamics: does the chorus lift? Does it feel squashed or too loose?
  4. Stereo image: is it balanced left to right? Does it hold up in mono?
  5. Problems: any clicks, harsh "s" sounds, distortion or noise?

Listen at a moderate level, around the same volume each time. Our hearing changes with volume: at low levels we hear less bass and treble. This is explained in Psychoacoustics.

Reference Tracks & Multiple Systems

A reference track is a professionally mastered song in a similar style that you compare against. Pick two or three that match your genre, tempo and instrumentation.

Use the demo below to feel the "louder sounds better" trap for yourself.

Listen on multiple systems

Your master will be played on everything. Check it on:

Take notes on each system, then make small changes. Don't chase one system: aim for the best average across all of them.

Before mastering, leave peaks around dBFS, with no on the master bus.

A professionally mastered song you compare against is called a track.

Albums: Sequencing & Consistency

When you master an EP or album, the songs must work as a set.

Deliverables

The deliverables are the final files the master is delivered in.

DeliverableWhat it is
Streaming WAVUsually 24-bit at 44.1 or 48 kHz (or higher). Your distributor's guidelines say what they accept.
CD master WAV16-bit, 44.1 kHz, with dither applied when reducing from 24-bit.
DDP imageDisc Description Protocol: the standard file set sent to a CD factory. It holds the audio, track order, gaps and codes like ISRC.
Vinyl masterOften a separate, less limited master, sent to a lacquer cutting engineer. Harsh highs and wide, out-of-phase bass are a problem on vinyl.
Instrumental / clean versionsExtra masters for sync licensing, radio and live shows.
Stems for Dolby AtmosImmersive (spatial) mixes are built from stems or multitracks in a separate Atmos mix, then delivered as a special file (ADM BWF). Ask your distributor what they need.

Every master should also have an ISRC (International Standard Recording Code), which identifies the recording. Distributors can usually issue these. See Releasing Music.

Try it in your DAW
  1. Open your latest mix. Remove or bypass any limiter on the master track [Ableton: Main track; FL Studio: Master mixer track; Logic: Stereo Out].
  2. Play the loudest section and lower the master fader or a gain plugin until peaks sit around -6 dBFS.
  3. Export: WAV, 24-bit, same sample rate as the project, no normalize, no dither [Ableton: Export Audio/Video; FL Studio: File → Export → WAV; Logic: File → Bounce → Project or Section].
  4. Make a new session. Import your mix and two reference tracks. Level-match the references to your mix by ear.
  5. Write down three differences you hear (for example: "less low end", "vocal darker", "less wide").

1. Which of these is mastering NOT designed to do?

  1. Balance the overall tone
  2. Make songs on an album consistent
  3. Fix a vocal that is far too quiet in the mix
  4. Create final delivery files

Mastering works on the whole stereo mix. A badly balanced instrument should be fixed in the mix.

2. How should you prepare a mix file for mastering?

  1. 24-bit WAV at the session sample rate, peaks around -6 dBFS, no limiter
  2. MP3 at 128 kbps, as loud as possible
  3. 16-bit WAV with a limiter at 0 dBFS
  4. Converted to 96 kHz and normalized to 0 dBFS

A lossless file with headroom and no limiting gives the mastering stage room to work.

3. Why should you level-match reference tracks?

  1. To save disk space
  2. Because references are always too quiet
  3. To make the mix mono
  4. Louder sounds better, so comparing at different levels gives a false result

Our ears favor louder audio. At matched loudness you can compare tone and balance honestly.

4. What is a DDP image?

  1. A cover art file
  2. The standard file set for CD manufacturing, with audio, track order and codes
  3. A Dolby Atmos stem
  4. A vinyl lacquer

DDP (Disc Description Protocol) is how masters are sent to CD factories.

5. Why is checking a master on earbuds and in a car useful?

  1. It makes the master louder
  2. It is required by Spotify
  3. Listeners use many systems, so the master must translate to all of them
  4. It replaces the need for reference tracks

Each system reveals different problems. Aim for the best result across all of them.