Genre BPM & Keys

A quick reference for starting a track in a new genre: the usual tempo, the rhythmic feel, the sounds that define it, and the keys and modes producers tend to choose. At the end you'll find a tempo-to-delay chart for syncing effects by hand.

Tendencies, not rules

Genres overlap and change constantly. These ranges describe what is common, not what is allowed. Many great tracks break them on purpose. For how to build each groove, see Genre Beats.

Key Terms

Electronic Dance Genres

GenreTypical BPMTime feelCharacteristic elementsKey / mode tendencies
House120–128Four on the floor, off-beat open hatsClaps on 2 and 4, piano or organ stabs, soulful vocalsOften minor; Dorian is common; major in more uplifting styles
Deep house118–124Four on the floor, laid-backWarm pads, extended jazzy chords (7ths, 9ths), round basslinesMinor and Dorian with extended chords
Tech house124–128Four on the floor, tight groovePunchy kick, rolling percussive bass, vocal chops, minimal chordsMinor, often few chord changes
Techno125–140 (harder styles faster)Four on the floor, hypnoticDriving kick, rumbling bass, repetitive synth loops, industrial texturesMinor or atonal; often one-note or one-chord
Trance130–140Four on the floor, rolling off-beat bassSupersaw leads, long breakdowns, big emotional builds, arpeggiosMostly minor, with epic progressions
Progressive house122–130Four on the floorGradual builds, layered plucks, long arrangementsMinor and major both common
Big room / EDM126–130Four on the floor, sparse dropsHuge kick, simple lead melodies, festival-style risersOften minor
Future bass130–160 (often half-time)Half-time dropsWobbling supersaw chords, sidechain pumping, vocal chopsMajor and minor; lush 7th and 9th chords
Dubstep140 (half-time ~70)Half-time, snare on beat 3Heavy wobble or growl bass, sub weight, sparse drumsMinor; Phrygian flavor is common
Drum & bass160–180 (often 170–174)Fast breakbeats, two-step kick–snareChopped breaks, deep sub or Reese bass, rolling energyMostly minor
Jungle160–175Heavily chopped breakbeatsAmen-style breaks, reggae-influenced sub bass, ragga vocal samplesMinor
UK garage (2-step)130–135Shuffled, skippy, kick avoids some beatsSwung hats, pitched vocal chops, organ bassMinor, soulful extended chords
Hardstyle150–160Four on the floorDistorted, pitched "reverse bass" kick, epic leadsMinor
Amapiano110–115Laid-back, syncopatedLog drum bass, shakers, jazzy piano, soulful vocalsMinor and Dorian; jazzy extensions
Synthwave80–118Straight 4/4, gated snareAnalog-style pads and arps, big 1980s reverb on drumsMinor, nostalgic progressions

Hip-Hop, R&B & Urban Genres

GenreTypical BPMTime feelCharacteristic elementsKey / mode tendencies
Boom bap85–95Swung, head-noddingPunchy sampled drums, chopped soul or jazz samples, vinyl textureMinor; key often set by the sample
Trap130–160 (felt as 65–80)Half-time with fast hi-hat rolls808 bass with glides, triplet and 1/32 hat rolls, sparse snare/clap on 3Strongly minor; harmonic minor and Phrygian flavors
UK drill138–145Half-time, syncopatedSliding 808s, off-beat snares, dark melodiesMinor, dark
Lo-fi hip-hop70–90Lazy swing, behind the beatDusty drums, jazzy chords, vinyl crackle, tape wobbleMajor 7th and minor 7th chords; jazzy
Modern R&B60–80 (or 120–160 felt half)Slow, laid-backSmooth vocals, lush chords, sub bass, crisp hatsMinor and major with extended chords
Neo-soul70–95Loose, swungRhodes, live bass, unquantized drumsExtended jazz harmony (9ths, 11ths), Dorian
Grime~140Sparse, syncopatedSquare-wave basses, cold synths, aggressive MC vocalsMinor
Jersey club130–145Rapid kick patterns in fivesBed-squeak and vocal chops, triplet kick burstsOften minor

Pop, Rock, Latin & Global Genres

GenreTypical BPMTime feelCharacteristic elementsKey / mode tendencies
Pop100–130Straight 4/4Strong vocal hook, clear verse–chorus structure, polished productionBoth major and minor; four-chord loops are common
Disco / nu-disco110–125Four on the floor, open hatsOctave basslines, strings, funky guitarMajor and minor; Dorian grooves
Funk95–120Tight 16th-note groove, "the one"Slap bass, muted guitar, horn stabsDominant 7th chords, Mixolydian and Dorian
Rock110–140Straight 4/4, backbeat on 2 and 4Distorted guitars, live drums, bass guitarMajor and minor; power chords; Mixolydian common
Punk160–200Fast, driving 8thsFast power chords, simple energetic drumsMajor and minor; simple progressions
Metal100–200+ (varies widely)Often double kick, breakdownsHeavily distorted, tuned-down guitars, aggressive drumsMinor, Phrygian and harmonic minor
Reggaeton88–100Dembow rhythm (3+3+2 feel)Dembow kick–snare pattern, deep bass, Latin vocalsMostly minor; i–VI–III–VII loops are common
Afrobeats95–115Syncopated, bouncingPercussive grooves, shakers, log or conga patterns, melodic vocalsMajor and minor; often bright
Dancehall90–110Syncopated riddimsDistinctive riddim patterns, bass weight, vocal-ledMinor and major
Reggae60–90One drop (kick and snare on 3), off-beat skankOff-beat guitar or organ chops, heavy bass melodiesMajor and minor; simple chord loops
AmbientFree or 60–90Often no strong pulseLong pads, field recordings, slow evolving texturesMajor, Lydian and modal; drones
Producer tip

Many genres are related by tempo. Dubstep, grime and trap sit around 140 BPM; drum and bass at 174 is double the 87 BPM of a slow hip-hop beat. DJs and producers use these relationships to mix genres and write half-time or double-time sections.

Try it in your DAW
  1. Pick a genre from the tables that you've never produced. Set your project tempo to the middle of its BPM range.
  2. Program the time feel described (four on the floor, half-time, dembow and so on) using your DAW's drum rack or sampler (Ableton: Drum Rack; FL Studio: Channel Rack; Logic: Drum Machine Designer).
  3. Add one characteristic element from the table, such as off-beat open hats for house or 808 glides for trap.
  4. Compare with a reference track in that genre and adjust the tempo and swing until the feel matches.

Tempo-to-Delay Time Chart

To set a delay or reverb pre-delay in milliseconds that matches your tempo, use:

The formula

1/4 note (ms) = 60000 ÷ BPM 1/8 note = 1/4 ÷ 2 1/16 note = 1/4 ÷ 4 dotted 1/8 = 1/4 × 0.75 dotted 1/4 = 1/4 × 1.5 1 bar (4/4) = 1/4 × 4 Example at 120 BPM: 60000 ÷ 120 = 500 ms per quarter note

Most DAW delays can sync to tempo automatically, but this chart is useful for hardware, for plugins without sync, and for setting compressor release and reverb pre-delay by tempo.

BPM1/4 (ms)Dotted 1/8 (ms)1/8 (ms)1/16 (ms)Dotted 1/4 (ms)1 bar (ms)
7085764342921412863429
8075056337518811253000
8570652935317610592824
9066750033316710002667
956324743161589472526
1006004503001509002400
1105454092731368182182
1205003752501257502000
1244843632421217261935
1284693522341177031875
1354443332221116671778
1404293212141076431714
1504003002001006001600
160375281188945631500
170353265176885291412
174345259172865171379

Values are rounded to the nearest millisecond. For triplets, multiply the straight value by 2/3 (a 1/8 triplet at 120 BPM is about 167 ms).

At 120 BPM, a quarter note lasts ms.

At 150 BPM, an eighth note lasts ms.

Drum and bass is most often produced at around BPM.

1. What does "four on the floor" mean?

  1. Four snares per bar
  2. A kick drum on every beat of a 4/4 bar
  3. Four bars of silence
  4. A tempo of 4 BPM

A kick on each of the four beats is the backbone of house, techno, disco and trance.

2. Trap is often produced at 140 BPM but feels slower. Why?

  1. The hi-hats are removed
  2. The kick plays every beat
  3. It uses a half-time feel with the snare or clap on beat 3
  4. The track is in 3/4

With the backbeat on beat 3 only, the groove feels like 70 BPM even though the grid is 140.

3. Which rhythm defines reggaeton?

  1. Dembow
  2. One drop
  3. Two-step
  4. Blast beat

The dembow kick–snare pattern, with its 3+3+2 feel, is the core of reggaeton.

4. What is the dotted 1/8 delay time at 120 BPM?

  1. 250 ms
  2. 500 ms
  3. 750 ms
  4. 375 ms

A quarter note is 500 ms; a dotted eighth is three quarters of that: 500 × 0.75 = 375 ms.