Reverb & Delay

Dry studio recordings and synths sound like they're playing in a vacuum. Reverb and delay put them in a space. They create depth, size and atmosphere, and they glue separate parts into one world.

What is Reverb?

When you clap in a room, you hear the clap directly, then thousands of reflections off the walls, floor and ceiling. Those reflections blend into a smooth, fading wash called reverberation, or reverb.

A reverb has three parts in time:

  1. Direct sound: the original, dry signal.
  2. Early reflections: the first distinct echoes, arriving in roughly the first 5–100 ms. They tell your brain how big the room is and where the sound sits in it.
  3. Tail (late reverb): a dense, smooth wash that fades away.

Reverb Types

TypeHow it worksSoundGreat on
RoomSimulates a small to medium roomShort (0.3–1 s), natural, subtleDrums, acoustic instruments, "glue"
HallSimulates a concert hallLong (1.5–3+ s), lush, smoothStrings, pads, ballad vocals
PlateOriginally a large vibrating metal sheetBright, dense, smooth; no real "room"Vocals and snares (a pop classic)
SpringA signal sent through metal springs, as in guitar ampsTwangy, boingy, lo-fiGuitars, dub, surf, retro sounds
ChamberA dedicated echo room with a speaker and microphonesWarm, dense, mid-lengthVocals, classic 50s–70s sound
ConvolutionUses a recording (an impulse response) of a real space or deviceVery realisticPlacing sounds in real rooms, film work

Rooms, halls, plates, springs and chambers usually come as algorithmic reverbs, which create reflections with math. They're flexible and cheap on CPU. Convolution reverbs are realistic but less tweakable.

Reverb Parameters

Sends vs. Inserts

You can put reverb on a track as an insert (directly on the channel) or on a send (also called an aux or return track that many channels feed).

Vocal+Snare+Keys→Send (each at its own amount)→Reverb return (100% wet)→Master
One reverb on a send, shared by several tracks, puts them all in the same "room".

EQ the reverb return

Low frequencies in a reverb tail make a mix muddy fast. Put an EQ on the reverb return and:

Producer tip

Many engineers set up two or three shared reverbs at the start of every mix: a short room (around 0.8 s) for drums and glue, a plate (around 1.5–2 s) for vocals and snare, and a long hall (2.5 s or more) for pads and special moments.

Creating Depth

A mix has three dimensions: left–right (panning), up–down (frequency), and front-to-back (depth). To push a sound further back:

Closer (front)Further (back)
LouderQuieter
Drier (less reverb)Wetter (more reverb)
More pre-delayLess pre-delay, more early reflections
Brighter (more highs)Darker (highs rolled off)
More transient, more compressionSofter transients

A typical layout: lead vocal and kick at the front, drums and bass just behind, pads and backing vocals further back.

What is Delay?

Delay records the sound and plays it back later, creating distinct echoes. Two controls matter most:

Delay types

TypeSettingsUse
SlapbackOne echo, 60–150 ms, little or no feedbackRockabilly and classic rock vocals, thickening guitars
Tempo-syncedTime set to a note value (1/4, 1/8, dotted 1/8)Echoes that groove with the track
Ping-pongEchoes bounce between left and rightWidth and movement on leads, vocal throws
Tape / analogEach repeat gets darker, softer and slightly wobblyWarm, vintage echo; dub; lo-fi

Delay Time Formula

To sync a delay to the song, use this formula for a quarter note:

Quarter-note delay time

ms = 60000 ÷ BPM 120 BPM → 60000 ÷ 120 = 500 ms per quarter note 90 BPM → 60000 ÷ 90 = 666.7 ms 140 BPM → 60000 ÷ 140 = 428.6 ms

Halve it for 1/8 notes, halve again for 1/16. Multiply by 1.5 for dotted notes, and by 2/3 for triplets.

Note valueAt 120 BPM
1/2 note1000 ms
Dotted 1/4750 ms
1/4 note500 ms
1/4 triplet333.3 ms
Dotted 1/8375 ms
1/8 note250 ms
1/8 triplet166.7 ms
1/16 note125 ms

Most DAW delays have a sync button that does this for you, but the formula is still useful for pre-delay, compressor release times, and hardware.

At 100 BPM, a quarter-note delay lasts ms, and a 1/8-note delay lasts ms.

The delay control that sets how many repeats you hear is called .

Throws and Creative Tricks

A throw is a delay or reverb applied to just one word, note or hit, usually by automating a send up for a moment. The classic example is the last word of a vocal line echoing into the gap: "...tonight... tonight... tonight".

Try it in your DAW
  1. Create two return/aux tracks (Ableton: Return tracks, FL Studio: a free Mixer insert used as a send, Logic: Aux via a channel's Send slot).
  2. Put a plate reverb (about 1.8 s decay, 30 ms pre-delay, 100% wet) on the first. Add an EQ after it: high-pass at 400 Hz, low-pass at 8 kHz.
  3. Put a tempo-synced 1/4 delay (feedback 30%, 100% wet) on the second, with the same EQ.
  4. Send the vocal or lead to both at a low amount. Raise each send until you hear it, then back off slightly.
  5. Automate the delay send up for the last word of one phrase to make a throw.
Common mistake

Too much reverb on everything. The mix sounds washed out and distant, and the lead loses focus. If you can clearly hear the reverb as a separate effect on every part, it's usually too much. Solo-check less; judge reverb in the full mix.

1. What does pre-delay do on a reverb?

  1. Sets how long the tail lasts
  2. Adds a gap before the reverb starts, keeping the dry sound clearer
  3. Removes low frequencies from the reverb
  4. Repeats the sound in time with the tempo

Pre-delay separates the dry sound from the reverb, so a vocal stays upfront while the space blooms behind it.

2. Why is reverb usually placed on a send rather than an insert?

  1. Inserts can't run reverb plugins
  2. Sends make the reverb mono
  3. One shared reverb saves CPU and puts many tracks in the same space
  4. Sends always sound brighter

Sends let several tracks share one reverb, which you can also EQ and process separately.

3. What is the quarter-note delay time at 120 BPM?

  1. 250 ms
  2. 375 ms
  3. 1000 ms
  4. 500 ms

60000 ÷ 120 = 500 ms.

4. Which reverb type was originally a large vibrating metal sheet?

  1. Plate
  2. Spring
  3. Chamber
  4. Hall

Plate reverbs sent the signal through a suspended metal plate. They're bright and dense, a classic on vocals and snares.

5. How do you push a sound further back in the mix?

  1. Make it louder and brighter
  2. Remove all reverb
  3. Add more pre-delay and boost the highs
  4. Make it quieter, darker and wetter

Distant sounds are quieter, have fewer highs and more reverb compared to their direct sound.