Synthesis Types

"Synth" covers many different ways of making sound. Some carve tone out of a bright wave, some build it up from sine waves, some bend one oscillator with another, and some chop recordings into tiny grains. Knowing the main types tells you which instrument to open for the sound in your head.

Subtractive Synthesis

Subtractive synthesis starts with a harmonically rich waveform (saw, square, noise) and removes frequencies with a filter. It is the method you learned in Synth Basics and Filters, and it is still the most common approach.

Oscillator (saw)→Filter→Amp→Output
Classic subtractive chain. Envelopes and LFOs move the filter and amp.

Classic examples are the Minimoog, the Roland Juno series and the Sequential Prophet-5. Most stock DAW synths (Ableton Analog, FL Studio 3x Osc, Logic Retro Synth) are subtractive.

Additive Synthesis

Additive synthesis works the other way round. It builds a sound by adding together many sine waves, called partials. You set the frequency and level of each one. This rests on the idea (from Fourier) that any periodic sound can be described as a sum of sine waves.

The Hammond organ is an early mechanical example: each drawbar adds a sine-like tone at a different harmonic. Software such as FL Studio's Harmor and Logic's Alchemy include additive engines, and many of them can resynthesize a sample by analyzing its partials.

Building a square wave with additive

Partial Frequency Level 1 100 Hz 1 3 300 Hz 1/3 5 500 Hz 1/5 7 700 Hz 1/7 ... odd harmonics only, each quieter

Add enough odd harmonics at these levels and the result approaches a square wave. Change the levels over time and you get sounds no filter could make.

FM Synthesis

FM (Frequency Modulation) synthesis uses one oscillator to change the frequency of another at audio rate. If an LFO on pitch gives vibrato, FM is vibrato so fast (hundreds or thousands of times a second) that you hear it as new harmonics instead.

In FM synths, each oscillator is called an operator, and the way operators are connected is called an algorithm.

A little history

John Chowning developed FM synthesis at Stanford University and the patent was licensed to Yamaha. The Yamaha DX7 (1983) brought it to a mass market. It has six operators and 32 algorithms. Its electric piano, bell and slap bass sounds were all over 1980s pop. Technically Yamaha's chips use phase modulation, a close relative that behaves almost the same. Modern FM synths include Ableton Operator, FL Studio Sytrus, Native Instruments FM8 and Arturia's DX7 V.

Now the electric piano. The ratio is 1:1 and the index is low, so the tone is warm with a bright "tine" at the start that fades out as the index decays.

Wavetable Synthesis

Wavetable synthesis uses a wavetable: a stack of single-cycle waveforms stored one after another. The wavetable position control picks which frame plays. Moving the position (often with an LFO or envelope) morphs the sound smoothly from one waveform to the next.

A wavetable

Position: 0% 25% 50% 75% 100% Frame: sine → triangle → saw → square → formant "vowel" ∿ ⋀ ⩘ ⊓ ≈≈ Sweep the position knob and the tone morphs through each frame.

The output then usually goes through a filter and amp, just like subtractive synthesis. Wavetable is "subtractive with moving oscillators".

Wavetable began with Wolfgang Palm's PPG Wave synths in the early 1980s and continued with Waldorf instruments. Today the best-known software is Xfer Serum and Vital (which has a free version), plus Ableton Wavetable. Both Serum and Vital let you import your own audio as a wavetable. They are the standard tools for modern EDM leads and bass.

Granular Synthesis

Granular synthesis chops a sample into tiny pieces called grains, usually 1–100 ms long, and plays many of them at once. Key controls:

Freeze the position on one spot and a single word of a vocal becomes an endless pad. Granular engines appear in Logic Alchemy, Arturia Pigments and Ableton's Max for Live Granulator devices. It is a staple of ambient music and cinematic sound design.

Physical Modelling

Physical modelling uses math to simulate how a real object vibrates: a string being plucked, air in a tube, a mallet hitting a bar. Instead of "cutoff" you get controls like string stiffness, pick position, body size and damping.

The simplest example is the Karplus-Strong algorithm: a burst of noise fed into a short delay line with feedback and a filter sounds surprisingly like a plucked string. Commercial examples include the Yamaha VL1 (1990s), Ableton Tension (strings) and Collision (mallets), and Modartt Pianoteq (pianos).

Sample-Based Synthesis & ROMplers

Sample-based instruments play back recordings of real instruments and then shape them with filters, envelopes and LFOs. A ROMpler is a sample-based instrument with a fixed library of sounds (originally stored on ROM chips). The Korg M1 (1988) and the Roland JV series were hugely popular hardware ROMplers.

Today's software samplers include Native Instruments Kontakt, Spectrasonics Omnisphere (sample-based plus synthesis), and stock tools like Ableton Sampler, FL Studio DirectWave and Logic Sampler. See Sampling for creative sample use.

Which Type for Which Sound?

Sound you wantBest first choiceWhy
Fat analog bass or leadSubtractiveSaw waves plus a resonant filter are the classic recipe
Warm padSubtractive or wavetableDetuned saws for warmth; wavetable for slow movement
Bells, chimes, glassy keysFMNon-whole ratios create inharmonic partials
1980s electric pianoFMThe DX7 sound itself
Growling EDM bassWavetable or FMMoving wavetable position or index gives aggressive motion
OrganAdditiveDrawbar-style harmonic control
Ambient texture from a vocal or field recordingGranularStretches and freezes real audio
Expressive plucked string or malletPhysical modellingResponds like the real object
Realistic piano, strings or orchestraSample-basedRecordings of the real thing
Producer tip

Modern synths are often hybrids. Serum, Vital, Pigments and Alchemy mix wavetable, FM, sample and granular engines in one instrument. Don't worry about labels. Learn what each engine is good at, then combine them.

Try it in your DAW
  1. Open your DAW's FM synth [Ableton: Operator; FL Studio: Sytrus or 3x Osc with FM; Logic: Retro Synth FM mode or ES2 FM] and load an init patch.
  2. Use two operators: B (modulator) feeding A (carrier). Set both to sine.
  3. Set B's coarse ratio to 1 and slowly raise its level (the index). Listen to harmonics appear.
  4. Change B's ratio to 2, then 3, then a fine-tuned value like 3.5. Note which settings sound musical and which sound like bells.
  5. Give operator B a short envelope (attack 0 ms, decay 400 ms, sustain 0%). The note now starts bright and mellows: an FM pluck or e-piano.
  6. Now open a wavetable synth [Ableton: Wavetable; FL Studio: FLEX or Vital as a plugin; Logic: Alchemy or Vital] and assign a slow LFO (4 bars, synced) to wavetable position. Compare how the two engines create movement.

In FM synthesis, the oscillator you hear is the and the one that bends it is the .

The famous Yamaha FM synth from 1983 is the .

Granular synthesis splits a sample into tiny pieces called .

1. Which synthesis type removes harmonics from a rich waveform with a filter?

  1. Subtractive
  2. Additive
  3. Granular
  4. Physical modelling

Subtractive synthesis starts bright and subtracts frequencies with a filter.

2. In FM synthesis, what usually happens when you use a non-whole-number ratio like 1:3.5?

  1. The sound gets quieter
  2. The sound becomes a pure sine wave
  3. The tone becomes inharmonic, like a bell or metal
  4. The pitch drops an octave

Whole-number ratios give harmonic tones. Non-whole ratios create partials that don't line up with the harmonic series.

3. What does the wavetable position control do?

  1. Sets the filter type
  2. Moves the sound in the stereo field
  3. Changes the sample rate
  4. Chooses which waveform frame in the table is playing

A wavetable is a stack of waveforms. Moving the position morphs between them.

4. You want a realistic grand piano for a ballad. Which type is usually the best first choice?

  1. FM
  2. Wavetable
  3. Sample-based
  4. Granular

Sample-based instruments play recordings of real pianos, which is still the most realistic option. Physical models like Pianoteq are a strong alternative.

5. Which synthesis type builds sounds by adding sine waves together?

  1. Subtractive
  2. Additive
  3. Sample-based
  4. Physical modelling

Additive synthesis sums sine-wave partials, each with its own frequency and level.