Recording Vocals

The vocal is usually the most important part of a song, and the hardest to fix later. A clean, well-performed take in a quiet, dead-sounding space makes mixing easy. A boomy, roomy or clipped take can't be fully rescued by any plugin. This lesson covers the whole session, from the room to the final comp.

Choose and Treat the Room

The room is part of every vocal you record. Small, bare rooms with hard, parallel walls create short reflections that make a voice sound boxy and hollow. You can't remove that later with reverb or EQ, so stop the reflections before they reach the mic.

Your goal is a dry (or dead) sound: just the voice, with as little room as possible. You'll add the space you want in the mix (see Reverb & Delay).

Cheap ways to get a dry sound

The clap test

Stand where you'll sing and clap once, sharply. A ringing, metallic "zing" means flutter echoes between hard walls. Add soft material until the clap sounds short and dull. If your clap sounds dead, your vocals will too, and that's what you want.

Mic Choice & Placement

A large-diaphragm condenser in cardioid is the usual studio vocal mic. In a noisy or untreated room, a dynamic mic (such as an SM58 or SM7B) can actually sound better because it picks up less of the room. See Microphones for the differences.

Standard vocal setup

Mic: Cardioid condenser, in a shock mount Height: Capsule level with the singer's mouth or nose Pop filter: 5–10 cm in front of the mic Singer: 15–30 cm from the mic (about a hand-span to a ruler's length) Angle: Straight on, or tilted slightly down toward the mouth Behind singer: Blankets, a wardrobe or absorption panels Behind mic: Reflection filter or soft wall

Closer than about 15 cm adds bass (proximity effect) and makes level jumps worse. Further than 30 cm adds more room sound. Mark the singer's spot with tape so the distance stays the same between takes.

Set the Input Gain

Input gain is the preamp knob on your interface. It sets how loud the signal is when it reaches the converter. Set it before you record anything, using the loudest part of the song.

  1. Ask the singer to perform the loudest section (usually the chorus) at full performance volume, not a gentle warm-up.
  2. Watch the track meter in your DAW. Raise the gain until the loudest peaks land around -12 to -6 dBFS.
  3. Record at 24-bit. At 24-bit there's so much room below 0 dBFS that leaving 6–12 dB of headroom costs you nothing in noise (see Digital Audio).
  4. If the interface has a clip light, it should never come on. Clipping on the way in is permanent.
Common mistake

Setting gain on a quiet warm-up and then clipping when the singer really goes for it in the chorus. Singers get louder as they warm up and as the energy rises. Leave extra headroom, and check again after a couple of takes.

Monitoring & Latency

The singer needs to hear the track and their own voice while recording. Always use closed-back headphones. Open-back headphones and speakers leak into the mic, and that bleed ends up in your vocal.

Latency

Latency is the delay between singing into the mic and hearing it in the headphones. It comes from the computer's audio buffer. Even a small delay feels distracting, and a large one ruins timing and pitch.

A good headphone mix

Give the singer a little reverb in their headphones (on a send, not printed to the recording). It helps them pitch and feel comfortable. If they sing flat, try turning their voice up a little in the cans. If they sing sharp or strain, try turning it down. Some singers like one earcup off to hear their natural voice.

Takes, Comping & Punch-Ins

Recording takes

Record several full passes of each section. Most DAWs can stack these as takes in one lane while looping [Ableton: Take Lanes; FL Studio: Loop recording into Playlist takes; Logic: Take Folders].

Comping

Comping (short for "compiling") means building one perfect vocal from the best parts of several takes. You might take the first line from take 2, the second from take 5 and a single word from take 3.

  1. Record 3–6 full takes of a section.
  2. Listen line by line and mark your favorites. Judge emotion first, then pitch and timing.
  3. Select the best phrase from each take.
  4. Cut at natural gaps or on hard consonants ("t", "k", "p"), and add short crossfades (5–20 ms) so the edits don't click.
  5. Listen to the whole comp in context. Make sure the energy and tone match from line to line.

Punch-in

A punch-in records over just one part of an existing take, such as one wrong word. Set punch-in and punch-out points around the problem, start playback a bar or two earlier (the pre-roll) so the singer can find the groove, and the DAW only records inside the punch range.

Doubles, Harmonies & Ad-Libs

Record doubles at the same mic distance and gain so they blend. You'll learn how to mix them in Mixing Vocals.

Coaching the Performer

A great performance beats a great mic every time. If you're recording someone else (or yourself), the session's mood matters.

Common Problems & Fixes

ProblemSounds likeFix while recordingFix in the mix
PlosivesLow thumps on "p" and "b"Pop filter, angle the mic slightly off-axis, move back a few cmHigh-pass filter, clip gain down on the thump, or a de-plosive plugin
SibilanceHarsh, spitty "s", "sh" and "t" sounds, usually around 5–10 kHzPoint the mic slightly off-axis (at the chin or nose), try a darker micA de-esser or a narrow dynamic EQ cut
Room soundBoxy, hollow, distantMore absorption behind the singer, sing closer, try a dynamic micVery limited. Room-removal plugins help a bit, but prevention is far better
BoominessToo much low end, muddyBack off from the mic, engage the mic's low-cutHigh-pass around 80–120 Hz, cut around 200–300 Hz
ClippingCrackly distortion on loud notesLower the input gain and re-recordUsually can't be fixed. Re-record
Headphone bleedFaint backing track in the vocalClosed-back headphones, lower headphone volume, no click in the cans if not neededHard to remove. Gate or edit gaps between phrases

Sibilance lives in a narrow, high band. Hear what that region sounds like with the demo below.

Try it in your DAW
  1. Set up your mic with a pop filter about 5–10 cm in front and stand 20 cm back. Put a blanket or duvet behind where you'll stand.
  2. Set the project to 24-bit, 48 kHz and the buffer to 128 samples. Create a mono audio track and arm it.
  3. Sing your loudest chorus line and set the gain so peaks reach about -10 dBFS.
  4. Loop an 8-bar section and record at least four takes in a row [Ableton: Take Lanes; FL Studio: Loop record into playlist; Logic: Cycle mode with Take Folders].
  5. Comp the best lines into one take, cutting on consonants with short crossfades.
  6. Punch in one word you're not happy with, using a 2-bar pre-roll.
  7. Record a double of the chorus and an ad-lib track. Pan the double slightly or tuck it 6–10 dB under the lead.

A good starting distance between singer and mic is about cm.

Building one vocal from the best parts of several takes is called .

Harsh "s" sounds are called , and are tamed with a .

1. Where should vocal peaks land when recording at 24-bit?

  1. Right at 0 dBFS
  2. Around -12 to -6 dBFS
  3. Around -40 dBFS
  4. It doesn't matter

That leaves headroom for loud moments, and at 24-bit the noise floor is so low that you lose nothing by recording a bit quieter.

2. What is the best cheap way to reduce room sound at home?

  1. Record in the bathroom
  2. Add reverb in the mix
  3. Sing into a closet full of clothes or surround yourself with thick blankets
  4. Turn the gain up

Soft materials absorb reflections before they reach the mic. Bathrooms and bare rooms are the worst choices.

3. The singer hears an annoying delay on their voice in the headphones. What should you change first?

  1. Use open-back headphones
  2. Raise the sample rate to 192 kHz
  3. Add more reverb
  4. Lower the buffer size or use direct monitoring

The buffer causes latency. A small buffer (64–128 samples) or direct monitoring removes the delay.

4. What is a punch-in?

  1. A compressor setting
  2. Recording over only a short section of an existing take
  3. Turning on phantom power
  4. A type of microphone

You set punch points around the mistake. The DAW plays the take and only records between those points.

5. What's the main purpose of a vocal double?

  1. To make the vocal sound thicker and fuller
  2. To fix plosives
  3. To reduce latency
  4. To replace the lead vocal

A second performance of the same part, layered under or around the lead, thickens the vocal. It's a pop and rock chorus staple.